We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.Ī big thanks to all of our translators who worked very hard to translate the new strings in time. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. If you’d like to help with SuperTux development, you can find more resources in our wiki at. We had to re-align their bounding boxes in order to fix bugs with their flame. Note: If you’ve previously used torches in your levels and their positioning is off, please re-position them. This will also fix a few non-ASCII characters, which often caused problems before in translationsĪ lot of other under-the-hood changes and bugfixes Support for right-to-left languages through vector fonts. Various effects and shaders (Thanks to Grumbel) Improved big Tux graphics and animations (Thanks to Alzter) The save bell was reworked (Thanks to Raghavendra “raghukamath” Kamath!) We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.Ī few graphics have been updated, and effects have been added The SuperTux team is excited to announce the availability of the stable release 0.6.0 after almost two years of development.Ĭomplete redesign of the icy world and forest world (Thank you, RustyBox and Serano)Ĭomplete revamp of our rendering engine, the game should be much faster than it was previously
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