![]() What I'm really asking is about performance- this map will have about 150 Events, 30-40 of which are reactive to the Player's Region as I mentioned and are motile. Specificly, more casual, real-world-ish clothing, such as T-Shirts and Jeens, for both Male and Female characters. I need some additional parts for the generator. I have tried searching for this, but I wasn't able to quite find what I'm looking for. There's two ways that I know how to handle these: The first (which I used in other dungeons) is to set up a "Controller Event" that checks for the Player's region ID every 10 frames, and if it is a certain ID, then it triggers movement routes and behaviors from certain Events all at once, until the Player's region ID is no longer eligible.īut the second way, which seems a lot simpler, is to use a separate Event page in Each Event that turns on when the Region ID is a certain number (tracked via a variable every 10 frames), and that Event Page has an Autonomous movement command set up so it will trigger on it's own every time the Player's Region ID is relevant. Caz Dead Swamp Asset Pack Including animated sprites Sevarihk RPG ARSENAL - 32x32 RPG icons free-to-use 32x32 rpg icons - RPG Maker MV compatible LimeZu. MV Character Generator Parts - Casual Clothing. These could easily use the Autonomous Movement function in the Event page itself. other kind of icon set or is the iconset for MV at a different size in terms of pixels. Some of them have complex movement and tracking "AI" involving Region IDs and Player coordinates, which would require a Controlling Event.īut, I also have more simple events that simply follow a set (or random) movement pattern. From what i have seen the default iconset is boring can you import the vx ace iconset or some. ![]() I have an interior map in my game that will have about 30-40 moving Events that trigger a response when they come in contact with the player (Event Touch trigger). ![]()
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